Using an event-driven design is a common way to code Arduino projects that interact with the environment around them. EventManager is a single C++ class that provides an event handling system for ...
# Automatically generated file. DO NOT EDIT. # CONFIG_APP_EXCLUDE_PROJECT_VER_VAR is not set # CONFIG_APP_EXCLUDE_PROJECT_NAME_VAR is not set # CONFIG_APP_PROJECT_VER ...
Interested in going beyond laptops and desktop computers into the exciting world of computer programming, electronics, prototyping, robotics, and embedded Linux systems? Or do you just want to use ...