And they've got Oxide from Ashes of Singularity to confirm that. Oxide’s developer “Kollock” wrote that NVIDIA has not fully implemented yet Async Compute in its driver, Oxide is working closely with ...
Last week, a report came out suggesting that Pascal may include improved asynchronous compute support. However, Nvidia also claimed asynchronous compute support with Maxwell but that proved to be less ...
Oxide Games, developer of the highly-anticipated Ashes of the Singularity, has revealed that NVIDIA is working on a driver to fully implement DirectX 12’s Async Compute. According to Oxide developer ...
AMD was ahead of the curve when it put more eggs into the Asynchronous Compute basket, and that hard work is paying off now that we're seeing more and more games and technology demos using the ...
AMD has been ahead of the game when it comes to Asynchronous Compute support in their GPU architectures, and now id Software is throwing their weight behind Async Compute when it comes to their ...
[Update] NVIDIA have been in touch to confirm Oxide's most recent comments regarding a software update to add async compute functionality. We'll be keeping an eye on the upcoming display driver's ...
Today Q-Games Engine Technology Director James McLaren held a presentation at CEDEC in Japan, showcasing the innovative tech behind the upcoming PS4 exclusive The Tomorrow Children. Among many ...
Following claims from developers Oxide that NVIDIA's Maxwell GPUs can't handle asynchronous compute/shading in DirectX 12 applications, and a communtiy-created benchmark which appeared to disprove ...
Finally, we have a series of tests conducted at various resolutions with async compute enabled and disabled on the R9 Fury X and GTX 980 Ti. At 1080p the GTX 980 Ti suffered massively with async ...
This RFC the following plan for how to best optimize the dynamic inference step function. There are several interconnected issues at play: Dynamic sampling code is currently very unoptimized. There is ...
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