In this tutorial you will learn how to create and use a simple blur effect that will use a Compute Shader in two-pass to blur the input image. This example requires compute shaders and draw-indirect ...
Compute shaders are a promising approach to tap the power of GPU compute in a portable way, but it's not easy to get started. Most real-world usage of compute shaders today is in the context of games, ...
An interesting read was posted by a spokes person of Oxide, basically their DX12 benchmark of the Beta Ashes of the Singularity runs a notch better at specific AMD graphics cards. Is seems Nvidia is ...
The Khronos Group, arbiters of the OpenGL 3D specification and a range of related specifications, has announced version 3.1 of OpenGL ES, its 3D API oriented toward mobile systems. The headline ...
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old ...
The rumour mill on graphics cards news hardly ever stops and seems to be dominated by a handful of Twitter users these days. So you always need the question the validity. Big NAVI is again rumoured to ...
German site Planet3DNow reports that an upcoming Kaveri Spectre desktop APU could have as many as 832 shaders and 13 compute units. If this were to be the case it would mean the best Kaveri APU has ...
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