This C++ code demonstrates how to create a template to call C++ functions from Lua scripts. The code is composed of several key sections, including class methods, Lua-to-C++ function bindings, and the ...
In general I like to work out my own functions and write them myself, but sometimes its just easier to use existing functions that other people have made, Here are some examples of function that I use ...
Friendly API. Easy to integrate (1 source file, 2 headers). Existing code is unaffected. Flexible, Extensible and Powerful. Provides dynamic runtime reflection. At its most basic, LuaAutoC can be used ...
私はメガドラゲームの開発ではBizHawk(EmuHawkって書いてあるときもあるんですがどっちなんでしょうね?)を主につかっています。BizHawkではLuaが使えますので、デバッグで利用していくと便利そうです。最近使い始めたので、メモ程度に情報を残しておきます。
What sets Lua apart from other scripting languages is its particular set of goals: simplicity, small size, portability, and embeddability. The entire implementation of Lua has 25,000 lines of C code; ...
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