The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
Khronos Groupは7月24日、OpenGLの最新版となる「OpenGL 4.4」を発表した。併せて現在策定を進めている「OpenCL 2.0」についても発表している。 「OpenGL 4.4」はDirect3DからOpenGL 4.4への移植を簡単にするための機能が追加されている点が特に注目される。この結果、Windows ...
The project attempts to show minimum example of OpenGL and OpenCL interoparability within Qt framework. The steps of interoperability are based on following ...
Siggraph 2014 As the 41st Siggraph computer graphics conference kicks off in Vancouver this week, industry standards body the Khronos Group has announced updates to two of its most important specs.
Neil Trevett氏(President,Khronos,Vice President Mobile Ecosystem,NVIDIA) 筆者のSIGGRAPH取材では,OpenGLやVulkanといったAPIの標準化を担当している業界団体Khronos Group(以下 Khronos)の代表を務めるNeil Trevett(ニール・トレヴェット)氏にインタビューするのが,毎年恒例 ...
As we know, Microsoft’s Windows 10 operating system has been trying to enable OpenCL and OpenGL mapping layers in Direct 3D 12 (D3D12) for quite some time now. The company had also partnered with ...
SIGGRAPH has only just begun, but the Khronos Group is already giving folks of the graphics programming persuasion some fresh APIs to talk about. Yesterday marked the release of the OpenCL 2.0 ...
Just under a year after the last OpenGL version bump, the Khronos Group today announced version 4.4 of the 3D graphics API, ushering in a list of minor changes to the venerable specification. The ...
This example demonstrates the creation of a texture in OpenGL* 4.3 that has a sub-region updated by an OpenCL™ C kernel running on Intel® Processor Graphics with Microsoft Windows*. One example use of ...
A very interesting use of open source in action here from the incredibly smart team over at Collabora who teamed up with Microsoft engineers to get OpenGL and OpenCL via DirectX. Why is this ...
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