T-Splines is cool stuff. T-Splines combines NURBS and subds — sub-divisional surfaces — letting you futz with models as a single surface instead of a collection of patches. What it boils down to is ...
This article is slightly different than my usual format, as I will be presenting two tutorials on splines. One video will show splines being used more in a visual effects based shot. The other will ...
There’s a fundamental problem with non-uniform rational basis spline, or NURBS: While NURBS provides the underlying math for nearly all surface modeling for manufacture, the implementation of NURBS in ...