I'm trying to do Spatial Mapping with texturing in real time. However, every time I call the camera.ApplyTexture(...) method, Unity will crash. This is not the full code, but should contain everything ...
This implementation adds the "Sample Procedural Texture 2D" input node to Shader Graph, and a new ProceduralTexture2D asset type taking care of the required ...
一部の結果でアクセス不可の可能性があるため、非表示になっています。
アクセス不可の結果を表示する