Of course, the Godot visual scripting system will need to be a superset of GLTF interactivity, as there will be many concepts in Godot that can't be available in an engine-agnostic format, and we will ...
I'm drafting a proposal to bring VisualScript back as a stand-alone Godot engine module or version. The project intends to give developers that like visual scripting an alternate scripting technique ...
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